me before going to sleep each night:
the worst thing in the world is doing things. the second worst thing in the world is not doing things. how has no one ever come up with a solution for this
The trick is to do it without shame. Literally anything could be cool if you just did it shamelessly
Mark Adams (US 1925-2006)
Garden Rose, 1983
watercolour on paper
i had a vision
I hate it when people say u need to learn the basics of art before u go into it…the true way to learn art is actually going directly to drawing what you like, then being so attached to it that you have to go back and learn the fundamentals in order to make the art of what you like better.
i know you just had knee surgery but can you not. be on fucking percocet. around my djungleskog.
hes still really sad about lil peep
Junya Watanabe fall/winter 2006 headpiece: Katsuya Kamo
Bioware walked so Larian Studios could run.
Something I find interesting is that Larian has actually been around since 1996, only a year after BioWare was founded. Divine Divinity, the beginning of the Divinity series worldbuilding (and one not based on an existing IP the way BG and SWTOR are), came out in 2002 (the same year as NWN), still very much in the golden era of classic RPGs.
Obviously they remained a much smaller studio for a long time, but I think a fair bit of that can be attributed to the fact they didn’t get taken over by venture capitalists and eventually notoriously ill-reputed corporate giant EA. It meant that Swen Vincke continued to gain just as much development and leadership experience as other legendary industry figures, but with full creative control and no corporate leeches breathing down his neck over quarterly profit margins.
So really, I’d say it’s more “BioWare sprinted, stumbled, and ate shit so that Larian Studios could step over their bloated corpse and win the race, Tortoise and the Hare style.”
The Four Noble Truths
shejtano
@shejtano










